

Weekly lamp rewards from Anima Islands D&D.The following methods are universal and may be used to train any of these skills: Slayer and Dungeoneering require special consideration since they cannot be trained solo by traditional means, while combat skills (for skillers that train them) are naturally impractical, but not impossible, to train without actually participating in combat. This section lists methods for training skills that are not straightforward to train without combat. Training Slayer, Dungeoneering, and combat skills Only a certain amount of resources may be collected by a single account per week, so the creator uses this account to collect more resources than would normally be allowed. These accounts are often created by higher-ranking members of clans to assist in the process of gaining needed resources each week. As such, the only skills trained on a Citadel pure account are the skills involved in Citadel resourcing: Woodcutting, Mining, Firemaking, Smithing, Cooking, Crafting and Summoning. 9 hp pures are extremely rare, therefor these account builds are hard to come by.Ī Citadel pure is a type of skill pure, a player account created solely for the purpose of skilling in a Clan Citadel. Since slaying monsters yields Constitution experience, they must use irregular methods to train skills that are typically considered impractical or impossible to train outside of combat. This variety of skill pure, also known as a 9 hp pure, trains all combat skills except Constitution. The maximum combat level possible for these pures is 116.

This variety of skill pure, also known as a 10 hp pure, trains all combat skills except Constitution. These accounts have a maximum combat level of 25. Since these pures cannot gain Constitution experience from combat without earning experience in other combat skills, they rely on irregular methods to earn Constitution experience. These accounts tend to be the rarest to find, they train Constitution with all other combat stats 1. These accounts have a maximum combat level of 15. These accounts are a fairly common type of skiller due to the accessibility of bones/ashes. The only combat skill these accounts train is Prayer. These pures must obtain charms from a handful of non-combat sources (see below). The only combat skill these accounts train is Summoning. These are the most commonly found type of skiller. This is the generic skiller they have 10 Constitution and all combat skills are level 1. 2 Training Slayer, Dungeoneering, and combat skills.This is to prevent gaining any Combat experience in the event that a monster is accidentally attacked. Skill pures are advised to set the options to hide the attack options on both players and monsters in the options tab to hidden. This is to avoid getting combat XP by accidentally attacking monsters. It is recommended that skill pures wield ranged weapons without ammo (for example, a shortbow, shieldbow, or crossbow) or a magic weapon without setting an autocast spell (such as a staff, magic staff, or wizard wand). While skillers generally do not train combat skills ( Attack, Strength, Defence, Ranged, Magic, Constitution, Prayer, and Summoning), some variants (see below) selectively train one or more of the combat skills while avoiding others. This makes it harder to gain levels, as areas with dangerous monsters, or areas that require a quest involving combat, cannot be used for training. Skill pures usually have the goal to reach as high as possible in all skills that do not increase Combat level, and normally keep combat skills at level 1, making them combat level 3. A skiller or skill pure is a player that develops non-combat skills rather than combat skills.
